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Toxic News

METAL COMBAT KICKS YOUR ASS AND TAKES YOUR GAS

LOS ANGELES, Calif. – March 4, 2005 – Metal Combat plans to re-invent the Fighting game genre with physics-based environments and characters, enabling fights with realistic reactions to every blow and destructible environments. The game is scheduled for release later this year for the PC and in the arcade by Solar Studios. While other fighting games use preset combat animations that are simply repeated, each interaction in Metal Combat is calculated by Solar Studios’ SubaZ technology. The use of a physics engine allows unlimited and unpredictable character interactions. "Players quickly get bored of fighting games when they know exactly how their characters will react to each other in combat," said Matthew Green, title, Solar Studios. "We've created a game where every reaction to every blow is unique, making each fight one-of-a-kind." More than 35 junkyard dominators can burn, blast or blow up anything in their way as they kick, crawl, run, fly and even steal each other's fuel. The game's 15 decaying, fully interactive junkyard worlds offer secret levels, unlockable bosses and hidden mini games. Single and online multi-player modes are available.